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Middilgard — Data Formats

A human-readable guide to the internal data formats of five classic Amiga/DOS games, reverse-engineered from scratch.

Middilgard reverse-engineers five late-80s/early-90s Amiga and DOS games — decoding their graphics, maps, sound, and game logic from the original shipped data, then reimplementing them in TypeScript. This site is a curated, human-readable companion to that research; the exhaustive byte-level notes, disassembly citations, and paths-tried evidence trails live in each game’s own docs/<game>/ in the main repo.

Everything on this site is derived from byte-level analysis of the original game files, cross-checked against the games’ own disassembled code and, where possible, real emulator captures. Where a format is fully solved, these pages say so and link to the evidence; where something is still open or only partially confirmed, that’s stated plainly too, rather than rounded up.