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Warriors of Legend

A human-readable guide to the internal data formats of Warriors of Legend (1993, Virgin Games / Synergistic Software) — a DOS VGA RPG that shares its engine family with Conan the Cimmerian. Unlike the other four games in this documentation, Legend never had an Amiga release — everything here comes from the single DOS VGA (MCGA, 320×200, 256 colours) version.

Warriors of Legend title screen
Area Status
Resource fork (20 .res files) Fully parsed
GAMI (still-image sprites) All 1,070 decode — see Creature Animations and the Scene Gallery for rendered examples
LMRF (animation-frame sprites) All 162 decode; frame-index → named-animation segmentation is partial (22/162 segments render-confirmed, 4/162 structurally-confirmed, 146/162 still hypothesis) — see Creature Animations
Palette The 256-colour VGA table, read directly out of wofl.exe
PAMM world maps All 5 distinct regions (overworld, castle, city, dungeon, farm) decode and render against their tile atlases — see The World Map
NECS scenes All 316 room/location scenes decode and render (sprite objects only; a handful of geometry-only object classes are still unexplained) — see Scene Viewer Gallery
restart.dat game data 131 item types and the 10-slot starting-party/character table — see Items and Characters
Music (9 .mus files) Plain IFF FORM…SMUS, the same player as the other four games
wofl.exe itself Untraced — a Borland-style overlay executable with no symbol table, which is why restart.dat (not the executable) is this site’s source for item/character data

This is a snapshot of ongoing reverse-engineering work, not a finished reference — several formats (TAPM tile patches, most of the executable’s own data tables, precise scene-object semantics for a few record classes) remain open. See docs/legend/plan.md and docs/legend/TODO.md in the main repository (not part of this site) for the full, byte-level derivation and paths-tried history behind every page here.

  • Items — the 131 weapon/armor/consumable types from restart.dat’s item table.
  • Characters — the starting four-person party and their attributes, confirmed against a published walkthrough.
  • Creature Animations — LMRF sprite sheets and their (partially recovered) idle/walk/attack segmentation.
  • The World Map — all 5 game regions, rendered from their PAMM tile grids.
  • Scene Viewer Gallery — a curated sample of the 316 composited room/location scenes.