Getting Started
This section covers Conan the Cimmerian (1991, Virgin Games / Synergistic
Software), one of five games this site documents — see the
Home page for an overview and
src/content/docs/conan/_sidebar.json for this section’s page list.
Adding a page
Section titled “Adding a page”- Add a
.mdor.mdxfile undersrc/content/docs/conan/. - Add a matching
{ "label": ..., "slug": "conan/your-page" }entry to_sidebar.json(or nest it under a group’s"items"). - Re-run
npm run devornpm run build— the sidebar is regenerated from every game’s_sidebar.jsonon every build (seescripts/build.mjs).
Where this section’s data comes from
Section titled “Where this section’s data comes from”Everything here summarizes the main repo’s raw research notes — never the
other way around, see the top-level AGENTS.md’s “confirmed vs eliminated”
convention:
docs/conan/plan.md— status table and format-by-format summary.docs/conan/amiga/engine.md— the full byte-level spec: resource fork layout,IMAG/FRML/.L32/SCENformats, palette tables, and the executable-structure/decompression investigation.docs/conan/TODO.md— genuinely open questions (currently: confirming the render-derived combat-animation frame ranges against real code).
Two platforms are extracted: amiga (this game’s primary/reference
platform — all loader/title art and all 101 FRML sprite animations) and
dosvga (the only platform whose pipeline config currently exports the
large in-game scenery resource files — temple, tavern, streets, dungeon,
objects). See scripts/games/conan.mjs’s comments for why the split exists.
See the top-level README.md for the SpriteGallery/FrmlVariantGallery
components this section’s galleries are built from.