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Getting Started

This section covers Conan the Cimmerian (1991, Virgin Games / Synergistic Software), one of five games this site documents — see the Home page for an overview and src/content/docs/conan/_sidebar.json for this section’s page list.

  1. Add a .md or .mdx file under src/content/docs/conan/.
  2. Add a matching { "label": ..., "slug": "conan/your-page" } entry to _sidebar.json (or nest it under a group’s "items").
  3. Re-run npm run dev or npm run build — the sidebar is regenerated from every game’s _sidebar.json on every build (see scripts/build.mjs).

Everything here summarizes the main repo’s raw research notes — never the other way around, see the top-level AGENTS.md’s “confirmed vs eliminated” convention:

  • docs/conan/plan.md — status table and format-by-format summary.
  • docs/conan/amiga/engine.md — the full byte-level spec: resource fork layout, IMAG/FRML/.L32/SCEN formats, palette tables, and the executable-structure/decompression investigation.
  • docs/conan/TODO.md — genuinely open questions (currently: confirming the render-derived combat-animation frame ranges against real code).

Two platforms are extracted: amiga (this game’s primary/reference platform — all loader/title art and all 101 FRML sprite animations) and dosvga (the only platform whose pipeline config currently exports the large in-game scenery resource files — temple, tavern, streets, dungeon, objects). See scripts/games/conan.mjs’s comments for why the split exists.

See the top-level README.md for the SpriteGallery/FrmlVariantGallery components this section’s galleries are built from.