Buildings & Scenery
Three BScene.res IMAG categories from the ID-range table in
docs/wime/amiga/bscene-format.md § “Resource Categories” — the buildings,
ruins and foreground decorations the Scene Viewer Gallery
composites onto a landscape backdrop, shown here on their own. Captions below
are plain visual descriptions (what the art actually shows), not names pulled
from any confirmed game text — two nearby categories in that same table
turned out to be mislabeled once someone actually rendered and looked at
them (see docs/wime/amiga/bscene-format.md’s correction notes on IDs 80–82
and 309–317), so this page describes what’s visible rather than guessing at
a more specific identification.
Scene elements — buildings & ruins (IDs 201–218, 9 images)
Section titled “Scene elements — buildings & ruins (IDs 201–218, 9 images)”








Foreground decorations — bushes & rocks (IDs 300–307, 6 images)
Section titled “Foreground decorations — bushes & rocks (IDs 300–307, 6 images)”Procedural scene variety — the same handful of decoration sprites get
scattered across different landscape backdrops. IMAG #300 is explicitly
confirmed elsewhere in this repo as “a 58×34 bush” (bscene-format.md’s
cropping note); the rest are described the same way, by looking.






More trees (IDs 309–317, 9 images)
Section titled “More trees (IDs 309–317, 9 images)”A continuation of the foreground-decoration category above with larger specimens — mislabeled “Character portraits / Hero detail views” in an earlier, unverified pass over this same ID range; all nine are unambiguously trees.








