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Buildings & Scenery

Three BScene.res IMAG categories from the ID-range table in docs/wime/amiga/bscene-format.md § “Resource Categories” — the buildings, ruins and foreground decorations the Scene Viewer Gallery composites onto a landscape backdrop, shown here on their own. Captions below are plain visual descriptions (what the art actually shows), not names pulled from any confirmed game text — two nearby categories in that same table turned out to be mislabeled once someone actually rendered and looked at them (see docs/wime/amiga/bscene-format.md’s correction notes on IDs 80–82 and 309–317), so this page describes what’s visible rather than guessing at a more specific identification.

Scene elements — buildings & ruins (IDs 201–218, 9 images)

Section titled “Scene elements — buildings & ruins (IDs 201–218, 9 images)”

Foreground decorations — bushes & rocks (IDs 300–307, 6 images)

Section titled “Foreground decorations — bushes & rocks (IDs 300–307, 6 images)”

Procedural scene variety — the same handful of decoration sprites get scattered across different landscape backdrops. IMAG #300 is explicitly confirmed elsewhere in this repo as “a 58×34 bush” (bscene-format.md’s cropping note); the rest are described the same way, by looking.

A continuation of the foreground-decoration category above with larger specimens — mislabeled “Character portraits / Hero detail views” in an earlier, unverified pass over this same ID range; all nine are unambiguously trees.