Characters
restart.dat opens with a 10-slot party/character table (fixed
210-byte records, ending exactly at file offset 0x834). Only 4 slots have
real names — Brand, Ataris, Keena and Astrovir, the starting
party — the remaining 6 are unnamed/blank template slots with valid
sequential ids but empty name fields and all-zero stat blocks.
The starting party
Section titled “The starting party”Each character has 5 base attributes (0–20): Strength, Wisdom,
Intelligence, Agility and Stealth. These 5 bytes were the hardest
part of this table to pin down — nothing in wofl.exe could be traced to
confirm them, so they were found and confirmed against an external,
non-code oracle instead: The CRPG Addict’s 2025 review of Warriors of
Legend,
which documents these same 5 attributes by name and states as a specific
in-game fact that “Brand started with only 20 strength.” Scanning the
full 210-byte record for a 5-byte, all-≤20 window shared across all 4 named
characters turns up exactly one candidate, at record offset 0x37–0x3B:
Brand = [20, 12, 10, 8, 0] — an exact hit on the walkthrough’s number.
| Name | ID | Strength | Wisdom | Intelligence | Agility | Stealth | Class guess |
|---|---|---|---|---|---|---|---|
| Brand | 2000 | 20 | 12 | 10 | 8 | 0 | Fighter (maxed strength) |
| Ataris | 2001 | 20 | 3 | 10 | 17 | 0 | Fighter/warrior (also maxed strength) |
| Keena | 2002 | 12 | 0 | 12 | 20 | 6 | Archer (maxed agility) |
| Astrovir | 2003 | 10 | 20 | 20 | 0 | 0 | Wizard (tied max wisdom/intelligence) |
The class guesses above are the walkthrough’s own independent commentary (Astrovir “possibly a wizard, given high Intelligence and Wisdom scores”, Ataris “likely a fighter or warrior”) corroborating the field identity, not a separately-decoded class field — Legend’s data has no explicit class byte identified yet.
The exact order of the last 4 attributes (wisdom / intelligence / agility / stealth) follows the walkthrough’s own listing order and isn’t independently provable from the raw bytes alone — Astrovir’s tie between wisdom and intelligence means those two specifically could be swapped with no observable difference.
The other 6 slots
Section titled “The other 6 slots”The remaining 6 slots (ids 2004, 2005, 2006, 2007, 2008, 2009)
are unnamed template records — every attribute reads 0. Consistent with
unused party slots shipped as part of the canned restart state rather than
real characters.
What’s still open
Section titled “What’s still open”- A byte-for-byte duplicate of the 5-attribute block exists 8 bytes later
(record offset
0x3F–0x43) in every one of the 10 records — its purpose (a “current” vs. “base” copy? a UI cache?) isn’t identified. - The rest of each record (roughly a hundred bytes of
0xFF— plausibly unused inventory/spell slots by analogy with the item table’s own empty sentinel — plus a mostly-zero footer) isn’t decoded. wofl.exeitself remains untraced, so there’s no code-level confirmation of any of this — only the walkthrough cross-check above and the record’s own internal structure (sequential ids, self-delimiting end).
See docs/legend/TODO.md’s legend-exe-data entry in the main repository
(not part of this site) for the current state of this and the adjacent
item-placement region.