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The World Map

Unlike War in Middle Earth or Spirit/Vengeance of Excalibur — each of which has one fixed-size strategic map — Warriors of Legend has 5 differently sized regions, one per game area, each rendered against its own dedicated 256×256, 16×16-tile atlas. Every byte of every region map is a direct flat index into its own paired atlas (the same convention Vengeance’s map format uses).

Region Tile grid Content
Overworld 226 × 102 Coastline and islands
Castle / Fortress 168 × 115 Fortress interior (shares its wall/floor tileset with the city map, not a separate atlas per region)
City 222 × 86 Walled city
Dungeon 108 × 111 Underground labyrinth
Farm / Vineyard 123 × 170 Farmland

Two of the 9 stored PAMM resources per size are non-identical “variant states” of the same region (1–8% of tiles differ) — plausibly a scripted change like a building appearing later in the game — so the image below is one representative resource per region, not a merge of both variants.

No named-location dataset exists for Legend (unlike WIME’s map.mdx, which overlays 69 named locations as markers) — this page shows the raw rendered terrain only.

Overworld

226×102 tiles · full resolution (3616×1632px)

Overworld region map (overview)

Castle / Fortress

168×115 tiles · full resolution (2688×1840px)

Castle / Fortress region map (overview)

City

222×86 tiles · full resolution (3552×1376px)

City region map (overview)

Dungeon

108×111 tiles · full resolution (1728×1776px)

Dungeon region map (overview)

Farm / Vineyard

123×170 tiles · full resolution (1968×2720px)

Farm / Vineyard region map (overview)

Click any map to enlarge it up to 8× (still the downscaled overview — useful for a closer look without downloading the multi-megabyte native render). The “full resolution” link above each map opens the native 16px-per-tile render (up to 3616×1632px) directly.