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Image Gallery

Every IMAG resource is a 6-byte-header, interleaved-bitplane still image — the same outer container Spirit and Vengeance of Excalibur use (see docs/conan/amiga/engine.md § “IMAG Format”). Decoded by src/assets/formats/frml.ts’s sibling decodeIMAG() and rendered by tools/conan/build-assets.ts. Two platforms are shown, because they cover different content:

The Amiga pipeline config (tools/shared/game-config.ts’s conan/amiga entry) currently wires up the six .L32 loader assets plus the interface resource files — 89 IMAG resources, 0 decode errors. These are the splash/title/intro assets the standalone Conan loader executable shows before the main Game executable ever runs (see docs/conan/amiga/engine.md § “.L32 Files”).

Title Screen

Logo / Splash

Intro Sequence

Horse Approach — sub-frame animation (see Cracking the Engine)

Rider

Top

Interface Icons

Interface Tiles

The DOS VGA config additionally wires up the large per-location scenery files — tavern, temple, three street sets, dungeon, plus system/GUI chrome and object art (456 IMAG resources total on this platform; the Amiga data files for the same content exist too and were used for the palette cross-checks in docs/conan/amiga/engine.md, but haven’t been added to the Amiga pipeline config yet). Shown below is a curated sample per category — the four smaller categories in full, an even spread of 12 from each larger one — rather than all 336 images, to keep this page a reasonable size; every category decodes cleanly, this just isn’t a one-of-everything dump.

System / GUI (SYS32.RES, all 27)

Objects (OBJ32.RES, all 27)

Tavern (TAV32.RES, 12 of 126)

Temple (TEMP32.RES, 12 of 40)

Street A (STRETA32.RES, all 10)

Street B (STRETB32.RES, 12 of 27)

Street C (STRETC32.RES, all 12)

Dungeon (DUNG32.RES, 12 of 43)

HORSE.L32 above is a good example of a wrinkle this format has and WIME’s formats don’t: several of its IMAGs are horizontal filmstrips (multiple riders rendered side-by-side in one image) with no FRML resource anywhere describing the split. That split turned out to be a hardcoded 68-step lookup table inside CONAN.EXE — see Cracking a Hostile Executable § “.L32 sub-frame splitting”.